RayShape2D¶
Inherits: Shape2D < Resource < Reference < Object
Ray shape for 2D collisions.
Description¶
Ray shape for 2D collisions. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
Properties¶
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Property Descriptions¶
float length
Default |
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Setter |
set_length(value) |
Getter |
get_length() |
The ray's length.
bool slips_on_slope
Default |
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Setter |
set_slips_on_slope(value) |
Getter |
get_slips_on_slope() |
If true
, allow the shape to return the correct normal.